The Rulebook
The Process
The rulebook was by far the most complicated component -
consisting of a cover page, game instructions and character sheets.
The Cover
The first step was creating the front cover.
Sketches
I created three initial designs of the cover
…none of these sketches were used in the final
time to restart (again)
The Final
Cover
I went for a
simple, bold, decorative cover
instead of my earlier complicated designs
The Gameplay
The beginning stages of the rulebook was a huge Word document with utterly incomprehensible text. Many test runs and discarded game mechanics later, I had a basic set of rules.
The next step was making them readable.
The Rulebook
First Sketch
I hastily compiled them into a spread. I knew it would be a multiple page rulebook, but wanted to focus on the style before I moved onto formatting everything.
As you can see, I had a lot of work to do.
Developmental Sketches
More Sketches
the rest of the rules
I finalized the first spread of the rulebook, then consolidated the remaining rules into two pages.
Character Pages
At first I wanted all the characters on a single spread, but couldn’t fit five different designs comfortable within the space. I also wanted to show off the character art, as the boards are small and the rulebook would showcase the detail of the line art.
I also wrote short bios for the characters, as I wanted to introduce more lore and connections to Dante’s Inferno into the game.
Final Spreads
I ended up with 12 pages total. This extra space allowed me to give the rules breathing room and give each character their own page.
Voila